﹂・・・ Servant Name ・・・﹁
Odin | «The Allfather» | «Hávamál» | «Grímnir» | «Ygg» | «Bölverkr» | «The Wanderer» | «Lord of the Gallows»
﹂・・• Gender | Class ・・・﹁
Male | Caster (Primary - Also qualifies for Rider, Lancer, Ruler, possibly Avenger)
﹂・・・ Alignment ・・・﹁
Lawful Neutral
﹂・・・ Hidden Attribute ・・・﹁
Sky
﹂・・・ Region [Country] | Source ・・・﹁
Scandinavia (Norway, Sweden, Denmark, Iceland) | Norse Mythology - Poetic Edda (Hávamál, Völuspá, Grímnismál), Prose Edda (Snorri Sturluson), Various Sagas (Ynglinga Saga), Widespread Germanic folklore.
﹂・・・ Summoning Catalyst ・・・﹁
· A single, impossibly ancient raven feather, still shimmering with faint traces of primordial magic.
· A shard of wood from Yggdrasil, infused with the lingering agony of self-sacrifice.
· A perfectly preserved, desiccated eye socket (non-human, radiating immense age and power).
· A masterfully forged spearhead fragment bearing runes of binding and destiny.
﹂・・・ History ・・・﹁
The paramount god of the Norse Æsir,Odin is a being defined by relentless pursuit. He sacrificed his eye at Mímir's Well for wisdom. He hung himself upon Yggdrasil for nine nights, pierced by his own spear, to gain mastery over the runes. He constantly travels Midgard disguised as a grey wanderer, seeking knowledge and manipulating events to prepare for the inevitable twilight of the gods, Ragnarök. He presides over Valhalla, where the Einherjar, warriors chosen by his Valkyries, feast and train for the final battle. His artifacts – the spear Gungnir, the ring Draupnir, the eight-legged steed Sleipnir, and his ravens Huginn (Thought) and Muninn (Memory) – are legendary. His story is one of immense power born of profound sacrifice, strategic cunning, and the heavy burden of foreseen doom.
﹂・・・ Appearance ・・・﹁
· Hair Color: Long, wild, iron-grey hair and a thick, similarly grey beard.
· Eye Color: One piercing, sky-blue eye that seems to hold galaxies and ancient storms. The other socket is covered by a simple leather patch or sometimes left empty, a dark void radiating palpable power and age.
· Height: 198 cm
· Weight: 110 kg
Odin stands tall, draped in a worn, deep blue-grey traveler's cloak over sturdy leather and wool garments. A wide-brimmed hat shadows his face, emphasizing the glint of his single eye and the starkness of the eyepatch/empty socket. His beard is thick and braided in parts. He leans heavily on a gnarled wooden staff etched with faint, glowing runes. Ravens, Huginn and Muninn, are subtly perched on his shoulders or hat, or perhaps just shadows coalescing around him. An aura of immense age, deep wisdom, and barely contained power surrounds him. His expression is stern, contemplative, and utterly inscrutable. The spear Gungnir might be faintly visible slung across his back or dissolving into runic light.
﹂・・・ Personality ・・・﹁
Odin is the epitome of the enigmatic sage-king.He appears calm, deliberate, and immensely knowledgeable, often speaking in riddles or profound truths drawn from the Hávamál. Beneath this lies a ruthless pragmatism; he is willing to sacrifice anything – others or parts of himself – for greater knowledge or strategic advantage in the face of Ragnarök. He is fiercely intelligent, endlessly curious, and a master manipulator, weaving complex plots spanning ages. He values wisdom, courage, and decisive action above all else. He can be surprisingly approachable in his wanderer guise, yet terrifyingly alien and demanding as the Allfather. He carries the immense weight of foreseen doom with grim resolve.
· Likes/Loves: Knowledge (especially hidden/forbidden), Wisdom, Ravens (Huginn & Muninn), Wolves (Geri & Freki), Poetry and Skaldic Art, Worthy Warriors, Strategic Games, Sacrifice that yields power, The pursuit of delaying the inevitable.
· Dislikes/Hates: Willful Ignorance, Stupidity, Cowardice, Chaotic Destruction (without purpose), Giants (Jötnar), Those who waste potential, Being truly understood or predictable.
﹂・・・ Class Skills ・・・﹁
1. Territory Creation (A+): Can create a "Hof" (Temple/Grove) superior to a "Workshop," imbued with the power of Asgard and Yggdrasil, enhancing runic magic and serving as a conduit to primal forces. Resembles a fusion of ancient forest and grand hall.
2. Item Construction (A): Can craft potent magical items, especially those utilizing Norse runes (Galdr). Capable of forging temporary replicas of legendary artifacts (e.g., Draupnir's lesser rings, enchanted weapons) or powerful runestones/bindrunes.
﹂・・・ Personal Skills ・・・﹁
1. High-Speed Divine Words (A): As a chief god, he can cast high-thaumaturgy level spells at the speed of single-action incantations. Represents his mastery of Galdr (runic chants) and primal magic.
2. Rune Magic (Óðrœrir - EX): Not mere rune use, but the embodiment of the knowledge gained from Yggdrasil. Allows invocation of all 24 Elder Futhark runes at their conceptual peak, manipulating reality (elements, fate, life/death, binding, perception, space), far surpassing human rune casters. Named after the Mead of Poetry.
3. Wisdom of the Allfather (EX): A composite skill representing his sacrificed eye, his ravens, and his relentless pursuit of knowledge. Grants near-omniscience regarding current events (via ravens), profound Clairvoyance (foresight akin to the Völva's prophecies), and enhanced tactical intellect bordering on precognition. Does not grant perfect knowledge of the future, especially regarding outcomes dependent on free will or the Grail.
4. Divinity (A): Highest grade attainable for a chief deity, though slightly diminished in the modern era. Grants resistance to purging effects and boosts strength against Divine or Demonic foes.
5. Valföðr - Chooser of the Slain (B): Authority over the concept of "selection for Valhalla." Allows him to passively perceive the "warrior's worth" and potential fate (glorious death) of individuals. Can exert subtle influence on battlefields to nudge worthy souls towards a warrior's demise (not direct killing, but influencing chance/opportunity). Can potentially command lesser spectral Valkyrie constructs.
﹂・・・ Noble Phantasms ・・・﹁
· Gungnir: Spear of the Sworn Oath, Unerring Flight of the Allfather
· Rank: A++
· Type: Anti-Unit / Anti-Army
· The legendary spear that never misses its target, forged by the dwarven sons of Ivaldi. When Odin casts it before a host, it signifies the start of war and invokes a curse of inevitable conflict. As a Noble Phantasm:
· Passive: Any oath sworn upon Gungnir becomes magically binding and carries a curse of doom for the oath-breaker.
· Active - Hljóðr: The Unerring Flight: Odin hurls Gungnir. It transcends space and causality, always striking the heart of the target Odin designates at the moment of throwing, ignoring conventional defenses, distance, and even moderate levels of fate manipulation. Its destructive power is immense, capable of obliterating a fortress or a powerful Servant in a single strike. Represents the inescapable nature of fate and the declaration of war. Costs immense mana.
· Valhǫll: Golden Hall of the Slain Einherjar, Feast for the Final Twilight
· Rank: EX
· Type: Anti-Army / Barrier / Reality Marble
· The conceptual embodiment of Odin's hall, Valhalla. Not a physical structure, but a bounded field / Reality Marble that overlays reality.
· Manifestation: Odin summons the spectral, golden hall of Valhalla around himself and allies. Within its bounds, allies are granted immense regeneration (mimicking the Einherjar's nightly revival), a significant boost to combat parameters (Strength, Endurance, Agility), and temporary immunity to mental interference (driven by battle-ecstasy). The air thrums with the sound of feasting and clashing steel.
· Einherjar: Odin can summon spectral projections of the Einherjar, heroic spirits chosen for Ragnarök. These are not full Servants, but powerful phantasmal warriors (Rank C~B) bound to his will within the hall, fighting with relentless fury. Their numbers are vast but finite, drawing on Odin's mana reserves.
· Purpose: This NP represents Odin's role as the gatherer of heroes for the final battle. It turns any location into a fortress mustering for apocalyptic war, empowering allies and summoning an army. Its cost is astronomical, requiring preparation within his Territory or a massive external mana source (like a Grail or leyline confluence). Maintaining it drains Odin rapidly.
﹂・・・ Parameters ・・・﹁
· Strength: B
· Endurance: A
· Agility: C
· Mana: EX
· Luck: E
· NP: EX